Enchanters’ End Game by David Eddings My rating: 1 of 5 stars Finally. I’m done with “The Belgariad”. For life. And I’m so happy about it. This epic fantasy adventure started out well with “Pawn of Prophecy”, went slightly downhill in “Queen of Sorcery” due to all the travelling, went straight into a wall when “Magician’s Gambit” turned out to be a lame duck, recovered somewhat during “Castle of Wizardry” and, eventually, went down the drain with this last instalment – “Enchanters’ End Game”. In this final book of the Belgariad, we accompany Ce’Nedra’s army into the land of the Murgos, fighting against them and the Malloreans. Wait a second, though – Ce’Nedra’s army? No, in fact it’s been taken from her by the men around her whom Eddings obviously felt much more competent to handle matters of war: “Once she was comfortably quartered in the Stronghold, Princess Ce’Nedra found herself even more removed from the day-to-day command of her troops.” Sadly, Ce’Nedra herself seems quite content to fall back into her cliched role as her Garion’s mindless “tiny princess”. Whenever she actually does something, she gets put firmly back into place and is scolded by whatever man is around….